This is a practice scene that I've made in 1 day. I wanted to learn how to adjust the atmosphere even more. My goal was to play with volumetric lighting, volumetric fog and indirect lighting effects to see what I'll get. I also learned a great deal about lighting in general, sky lights and sky boxes.
In short, this was a highly educational practice on atmospheric effects and mooding of a scene.
P.S: I've modelled the little house in Maya 2017 and textured (baked) in Substance Painter.
Apart from the house, all of the assets are from free asset packs from Unreal Marketplace.
Asset Packs Used:
-Starter Content,
-Kite Environment Demo Kit
-Soul Cave/City Asset Packs
Unreal Engine 4 Forest