This is a breakdown of my personal project "Ruined Temple - Unreal Engine 5". I wanted to dive a little bit in detail and show a couple of steps I've taken to establish the base of this scene.
Since this was a practice scene for me to learn about trim sheets, the breakdown is meant to highlight the trim creation process and how the trim textures were used in the scene. Base trims, as well as some of the asset breakdowns and how they were used in the scene can be seen in the breakdown. Hope it helps! :)
PS: I followed Polygon Academy's trim sheet tutorial on Youtube to get the basics on trim sheet creation. I highly recommend anyone interested in trims to go take a look at that tutorial series.