Sci Fi Corridor - Unreal Engine

Inspired by Javier Perez's sci-fi Substance Designer tutorial series, published at "Artstation Learning", I decided to undertake a similar sci-fi scene of my own. Using the procedural materials I made in Substance Designer and tessalated planes, I created a sci-fi corridor scene in Unreal Engine.
It was hell of a fun project. I haven't been this enthusiastic for a project in a long time to be honest :)
A shout out to Artstation and Javier Perez for the amazing tutorial series they've published, which inspired me to do this.

PS: All of the materials I created and used in this project are available on my Artstation Market page and Gumroad. You can access both the .sbs and .sbsr files. Have a go with them, use them however you like, or extend them in anyway you can.
PS 2: I wanted to give the materials for free; but there's a file size limit on free products. So, they are available for the minimum price option (Almost free!) :)

Artstation Marketplace: https://www.artstation.com/marketplace/p/kxlOB/sci-fi-corridor-scene-materials?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Gumroad: https://gum.co/oJFqYm

Showcase video

PS: I've tried to adjust the "bounding scales" of my meshes; but couldn't completely get rid of clipping issues with some of the tessalated meshes. That's the reason for frequent stutter like clipping on some parts of the video.

Breakdown of Wall and Door pieces

Breakdown of Floor pieces